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Ball-tree is a binary tree data structure used for organizing points in a multi-dimensional space, particularly useful in vector databases for nearest neighbor search. It partitions data points into hyperspheres (balls), enabling efficient search and scalability in high-dimensional vector spaces.
M-tree is a dynamic index structure for organizing and searching large data sets in metric spaces, enabling efficient nearest neighbor queries and dynamic updates, which are important features for vector databases handling high-dimensional vectors.
R-tree is a tree data structure widely used for indexing multi-dimensional information such as vectors, supporting efficient spatial queries like nearest neighbor and range queries, which are essential in vector databases.